
Keita Takahashi, lead designer for Katamari Damacy and Noby Noby Boy has decided to part ways with Namco Bandai. His departure was confirmed earlier today by Play.tm. In recent interviews, the famous game designer seemed to express a growing disinterest with the game’s industry, calling E3 2010 ‘dull,’ and saying that he sees ‘no future’ in games.. ...

Rock Band 3 is coming soon. Are still you full of keyboard curiosity? Wonder no more and watch the latest Rock Band 3 video from Harmonix. Senior designer Sylvain Dubrofsky demonstrates how keyboard play changes depending on the difficulty level, giving you a better idea of how the keyboard will feel once you get your hands on it… ...
Do not judge PlayStation Move merely on its launch game line-up. While the likes of turgid mini-game collection Start the Party are unlikely to excite anyone not visiting our times from 300 years in the past (who would likely set fire to the PS3 anyway, citing it as witchcraft and devilry), the device does have massive potential for providing genuinely cool stuff for the seasoned, modern gamer-about-town.
Having had a lot of hands-on time with it, we know this to be true, but if you need any firther evidence, then take the recent aspirational splurge of Dr. Richard Marks. Neither an American singer/song-writer nor affiliated with Communism or gross illegal marijuana usage, Marks is the boffin who invented Move's motion sensing tech in the first place, and ye gods, does he have a great idea for an utterly brutal game.
Click on. Click on and you will want to play it. ...
This man right here is a sick joke. Less a gamer, more a force sent from on high to keep earthly egos in check, Street Fighter player Biffotasty decided to see if he could get through all of Ryu's dexterity-tormenting Trials in Super Street Fighter IV using but a single arcade stick and a single hand. Because you know, that's the kind of innocent day-to-day musing that goes through the mind of a supernatural combat god, as he sits upon upon his cloud floating high above the meagre terrestrial affairs of mortal men.
Turns out he could do it. In fact he did it after practicing for an hour, and recorded it all in half an hour. Fear him, for he has the power to destroy you. Probably accidentally, by sneezing or something. ...
Another Silent Hill, another bout of ambivalent caution, right? In many ways the Sonic the Hedgehog of horror games, SH is one of those franchises that has been so completely and utterly wonderful in the past that, despite its own success having now cannibalised it by way of mediocre sequels, some of us just can't let it go.
Hope. It brings you nothing but pain.
With Silent Hill 8 coming as another farmed-out sequel by another low-profile, non-Konami developer, and series composer and guiding light Akira Yamaoka now officially departed, I was just about ready to finally walk away myself. But having read the new press release, I'm now forced to continue to pay attention again. Am I setting myself up for another fall here? ...
You know how every time 3D gaming comes up, everyone complains about needing to wear glasses and how 3D TVs are too expensive? It isn't just consumers. If you were the head of a development team, how would you justify the time and resources required to develop for 3D technology, unless, maybe, your company manufactured 3D TVs? That's the dilemma facing Namco as it develops the penultimate fighting game super-mashup... ...
Proving that he’s an eternal optimist, Tony Hawk is excited for the sequel to Tony Hawk: Ride, Tony Hawk: Shred. In an interview with the UK’s Official Nintendo Magazine, Hawk answered some questions about Ride's shortcomings: "The one thing we needed to improve was software integration and we have immensely. I think when people see the improvements they'll be very impressed." Given Ride’s average Metacritic score of 44, “The one thing we needed to improve ” might be the understatement of the year. ...












