With the Dutch developers bringing the highly anticipated Killzone2 forever closer with every click they make on their mouses it’s now only a matter of time. With the dawn of 2009, if all goes to plan we could all be sitting playing Killzone2 in a month and a half, thanking the developers for every single delay they put us through.
”In and out with in a month they said, enemy moral at an all time low, resistance low to moderate”, the words from the narrative of one of the many Killzone2 trailers that have impacted on the ps3’s face like teenage acne. I myself am not a KIllzone veteran, I hold my hands up I never showed interest in the ps2 title, I can and love to say has changed for this one. So just incase you’re not up-to-date well here’s the low down. Two years ago some guys called the Helghast, came and layed shit down in some place called Vektra. The ISA (The Humans), decided to counter attack right onto the Helghast’s turf. Their goal? Simple…To capture the Helghast leader Emperor Visari and grind the Helghast army to halt thus winning the battle for Humanity. You and a highly trained tactical team of veterans head off to the front line of the ISA’s breach of the Helghast’s defences and fight through a rollercoaster of hostile environments and enemy lines.
Weaponolgy like no other, putting the fear of god into the ISA’s soldiers they Helghast army is capable of much grater things than their foes, harnessing the planet’s power such as lightening strikes to fight against their enemy. The higly powerful sniper rifle ripping limbs from victims. And the series of standard use assault rifles. The list goes on and on…The best part of this game is every weapon has a twist. Its like the developers sat down with Bacon sandwiches one morning and said “Hold on a little, I want Bacon and Sausage. What I mean basically is everything has been thought through, was that initial or part of the delays I don’t know but its pretty sweet. Example, Snipers that can turn invisible?! Its genius (and is called cloaking for those who don’t know).
The gore factor that has been seen is so realistic, blood will fly from pretty much anything with legs smearing up walls and spraying onto the floor, and when a player is shot depending on the damage a blood efect will appear on the hud. The deaths aren’t rag doll but are cool, in a disjointed way enemies collapse to the floor holding a part of thier body or slowly grind to a halt as thier legs stop from sprinting, the whole mechanism is amazing.
AI has really been polished. And when I mean polished I mean its something like seeing an OAP driving arround on one of those rediculous moped things with spinners, pimp dice and a nice can of NOS on the back. I mean its really looking nice. Previous games I’ve seen AI all over the place, covering up invisible walls and just standing in cross-fire. This time the AI think for them selves, being able to reliase when cover is in danger of being destroyed and moving to another piece before it is. They will also adapt towards the dynamics of the cover for instance if you blow the top off a collum, the AI will notice this change and lean towards the floor keeping their body out of target.
The game is looking sweet and is coming to the shops in Feb 2009, I’m not going to say a date because in truw ps3 exclusive style it is likely to change with in Feb or even the year depending on feed back from the beta. This game has now been in development for over 4 years and any further enhancements can only make it better, be tollerent here folks, this game will be a gem!






